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New Zealand's Ministry of Business, Innovation and Employment has just released the New Zealand Tourism Dashboard, an interactive application which allows NZ residents (and curious onlookers everywhere) to explore the economic impact of tourism in the far-flung nation. The dashboard is implemented using Shiny, and all of the graphics and analyses were created using the R language 

by Daniel Moore
Director of Applied Statistics Engineering, Console Development

Analyst firm RedMonk have updated their (near-)biannual Programming Lanuage rankings as of January 2016, and the R language ranks at #13, unchanged since the last ranking in June 2015.

I play a fair bit of Destiny, a space-themed video game. Actually, a lot. (It's an amount my husband calls "too much".) I enjoy the game not just for its great story and space-age shooting gameplay, but also for the social interaction. It's a massively-multiplayer game: you're always online, and you'll continually run into other players in the game world. Some parts of the game even require teams of 3 or 6 people to complete.

We've released a minor update to Microsoft R Open 3.2.3 to address issues that some people were experiencing. The update available now on MRAN fixes the following issues:

by Joseph Rickert

Earlier this month the Bay Area useR Group (BARUG) held it annual lightning talk meeting. This is by far our most popular meeting format: eight, 15 minute talks (12 minutes speaking and 3 minutes Q & A while the next speaker is setting up) packed into a two hour time slot. The intensity seems to really energize the speakers and engaged the audience. 

R user and developer Lionel Henry proposes a number of changes to R syntax:

Use square brackets to create lists. You could use [1, 2:5, "hello"] to create a list of three elements. Nested lists would be possible as well, with syntax like or [ [1, 2], [2, 3] ] (much easier than list(list(1,2),list(2,3))).

Interesting to see this union of modern dance and computer imagery:

It's not clear whether this is just pre-recorded graphics combined with well-timed choreography, or if the images are actually reacting to the dancer's movements. I suspect the former in this case (filmed in 2014), but recent advances in real-time motion detection should make true reactivity between dancers and the virtual environment possible. I hope to see something like that on stage someday soon.